Maths Rewards for Kids English Version


4.5 ( 2845 ratings )
Amusement Onderwijs
Developer: Marcos Banos Guisasola
0.99 USD

Maths Rewards for Kids is the perfect tool for parents who want to encourage their children to learn addition and subtraction rewarding them once they have finished their homework.

Through Maths Rewards for Kids you can motivate students :
- Using technology that attracts them
- With a specially designed visual interface to attract attention
- Creating a game concept in which they interact with the tutor as he/she sets them the prize they will get when they finish all the exercises.

Mahts Rewards for Kids allows :
- Create, modify and delete students
- Set the type and number of operations that the student must complete.
- Set the difficulty level of operations : from 0-10 , 100 , 1000 and 10000 .
- Updating a profile of a student resetting the last progress
- Reward the student according to the difficulty of the exercises.
- Display student progress from the main window and if you finish the duties listed the number of completed operations and the level thereof and the date on which they were completed.
Also, thanks to a visual interface adapted to various profiles and their sound effects it is possible to atract easily their attention. You can also mute these sounds or use a neutral profile for better concentration if deemed appropriate.

Maths Rewards for Kids has upgrades !
- While students try to dodge one of the operations using their picaresque, the application will always save the last operation in order to make efforts in those operations they try to evade.
- Only worth doing well ! If the student enters values ​​randomly trying to complete the exercises, the application will be emptied of all transactions they have resolved correctly. I.E. the student has completed two sums and two subtractions and misses the next operation: the application adds for each fault another operation such as far as it will set the tutor.
- A progress bar and a scoreboard indicate the student how close to get the contents of the chest containing the incentive tutor.
Candy, watch TV , eat cake, play, paint , choose the film, go to the park , play ball , some candy ... just the tutor is able to know what can stimulate the child who will see this application like a game where the prize is to complete all the exercises while inadvertently are developing their mathematical ability.